Graphics And Animation

Program Description

Course Description: In this course, students are going to learn various principles and skills needed in 2D and 3D animation. Create a wonderful world using these skills which can be applied professionally in your future career.

Course Duration

8 Total hours

Course Duration

At the end of the course, the students shall be able to:

1. Understand the different principles for 2D and 3D animation
2. Utilize the fundamental principles of 2D and 3D animation in order to come up with professional works
3. Learn the basic skills needed in 2D and 3D animation which can be applied in your future career.

Program Description

Through this course, students are going to explore the most important aspects of 3D game development.

Course Duration

8 Total hours

Course Duration

At the end of the course, the students shall be able to:

1. Learn basic skills needed to create a game environment using Blender and Unity.
2. Build a real-time strategy game using Unity 5 2D.
3. Know the basics of optimizing graphics, creating advanced UI, and 3D game programming.
4. Create your own platformed game using Unity program.

Program Description

Explore the wonders of 2D gaming unity. This short course will provide the essential knowledge you may need, from creating 2D sprites, building a player and textures, and gain knowledge of using unity’s UI components.

Course Duration

5 Total Hours

Specific Objectives

At the end of the course, the students shall be able to do the following:

1.    Apply essential knowledge of Unity program in creating 2D games.
2.    Utilize unity’s UI components in game development.
3.    Build tile maps, textures, and other essential components in 2D games.

Program Description

Now that you’ve rigged your characters, it’s time to make them move. Starting from where Modeling a Cartoon Character in Maya left off, George Maestri teaches five simple steps to creating exaggerated cartoon animation in Maya. Using the rig developed in the previous course, he shows how to animate a walk, create a jump, animate changes in facial expression and posture, animate a “zip out” or quick exit, and then show how to finalize and render the complete project. Throughout the course, George touches on animation principles such as squash and stretch, exaggeration, follow-through, and overlapping action.

Course Duration

7 Hours

Program Description

Learn everything you need to know to create precise 2D and 3D drawings with AutoCAD 2017. These tutorials provide AutoCAD beginners (and pros who want to learn more) with the skills required to use AutoCAD 2017 effectively in any industry—architecture, engineering, construction, manufacturing, or product design. Autodesk Certified Instructor Shaun Bryant reviews the user interface and leads you step-by-step through all of AutoCAD’s tools, menus, and features. Learn how to create and modify geometry, layers, blocks, dimensions, and layouts. Find out how to draw more accurately with AutoCAD’s snapping and coordinate model, and add text and annotations that help others understand your drawings. Ready to share your work with others? Discover how to output your drawings in a variety of formats. Even experienced AutoCAD pros can find something new to learn.

Course Duration

26 Hours

Program Description

Develop basic knowledge of basic game development using the unity program. In this course, students shall explore the basics of 2D gaming using Unity 5.

Course Duration

3 Total Hours

Specific Objectives

At the end of the course, the students shall be able to do the following:

1.    Gain essential skills in 2D game development.
2.    Build a Real-Time Strategy game using Unity 5 program.
3.    Optimize Graphics for2D game development.

Program Description

Facial animation makes your character’s inner life shine through. This course—focused on the principles, not the tools, of animation—explores how anatomy, expression, and emotion intertwine, and how animators can simulate emotion in the face of almost any character. George Maestri shows you how to animate three shots, of increasing complexity: a silent “double take” that transitions from one emotion to the next, a simple close-up dialogue shot, and a full-body dialogue shot that accounts for posture and secondary motion.

Course Duration

7 Hours

Program Description

Getting characters to walk is one thing; adding character to a walk is another. But it’s not impossible and it’s not software specific. In fact, the locomotion techniques in this course apply to any style of animation: 2D or 3D, hand-drawn or digital. The only thing you need to bring is personality. George Maestri shows how to make your character walk, run, and skip with style, and subtly move the story along.

Course Duration

10 Hours

Program Description

This course presents the fundamentals of principle, technique and application of taking photos using digital camera/DSLR. This course also explores the tools and the techniques in manipulating the photo using graphic editing tools.

Course Duration

60 Total Hours

Specific Objectives

At the end of the course, the students should be able to:

1. Learn the essentials of photography;
2. Differentiate the types of cameras;
3. Understand the basic camera controls;
4. Discover the difference of Light and Exposure;
5. Learn how to use different Photo Enhancing Software;
6. Develop critical thinking and logical reasoning;
7. Acquire desirable habits and attitudes in learning the course;
8. Imbibe the values of honesty, orderliness, patience and persistence in one’s work in order to carry on such desirable traits in the practice of one’s profession.

Course Description

The course is designed to develop the knowledge, skills and attitudes of an illustrator. It consists of competencies that a person must achieve in enhancing drawings by providing a visual representation that corresponds to the content of the associated text. The illustration may be intended to clarify complicated concepts or objects that are difficult to describe textually, or the illustration may be used to express emotion, or perception of things and ideas as in greeting cards, or cover art or interior art for books and magazines, or for advertisement, as on posters. The illustrator may specialize in a specific type and/or medium of drawings, e.g. realistic or cartoon drawings, using poster colors, pencil, etc. using traditional or digital or combination of digital and traditional methods.

Duration: 70hrs

Course Objectives

At the end of the course, the student should be able to:

  1. Apply techniques to produce drawings
  2. Source concept for own work
  3. Develop and articulate concept for own work
  4. Use drawing techniques to represent object or idea
  5. Prepare, store and maintain finished work
  6. Know the career path for illustrators

Program Description

The fundamentals of great character animation are rooted in posing your model in a way that reads true, animating from pose to pose to mimic natural movement, and simulating convincing dialogue. Start here to learn the skills all beginning animators need to know to bring their characters to life, regardless of software or style. Author and animator George Maestri first teaches you how to position your model and create realistic poses that tell stories and consider balance and weight. Next, you’ll take those poses and animate between them in what’s called pose-to-pose animation. Then you’ll get your character moving in a basic walk cycle, add expression to the face, and incorporate dialogue. Finally, you’ll learn how to tie all the fundamentals together in a scene complete with pose-to-pose animation and dialogue.

Course Duration

10 Hours

Program Description

Need to learn Maya? Start here. This course covers the latest features in Maya 2016, while giving you a strong foundation in all the core tools, including 3D modeling, texturing, rendering, animation, and more. It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya’s features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. After you begin to understand modeling, George will show you how to create and apply materials to surfaces—adding color, texture, and reflectivity. He’ll then integrate cameras, lighting and depth-of-field effects in the rendering process, and finally, show how to add movement and life to your work with Maya’s animation tools.

Course Duration

24 Hours

Program Description

Get tried and true techniques for creating, styling, animating, and rendering hair with nHair in Autodesk Maya. Aaron F. Ross will show you how to prepare your mesh; control for stiffness, shape, and curl; trim and extend follicles; style hair with curves; and adjust color, translucency, and specular highlights. The last chapter shows you how to render nHair with Maya and mental ray.

Course Duration

10 Hours

Program Description

This course provides an overview about how Mobile Programming function and provides a brief introduction about the Programming Languages used in Mobile Devices. It will also familiarize students with Mobile Programming thru the Android environment and will provide hands on exercises to reinforce material that has been presented in lecture form with particular emphasis on software process, usability and deployment.

Course Duration

51 Total Hours

Specific Objectives

After completing this course, students will be able to:
1. Understand the different Programming Languages used in Mobile Programming.
2. Learn and understand the important concepts about Android Programming.
3. Be knowledgeable about the Android Programming environment.
4. Design and implement an Android Application to meet the desired needs.
5. Familiarize themselves with deploying Android Applications in Physical Devices.

Program Description

Learn how to model a simple cartoon character in Maya, and get the skills to create your own cartoon creatures, great and small. In this course, author George Maestri reviews the basics of character design, and shows how to model the body, arms, and legs of a character and add details such as facial features. He also details how to UV map your model for seamless application of textures and materials, which you’ll add in the last chapter of the course using Adobe Photoshop and Maya’s own 3D Paint tool.

Course Duration

10 Hours

Course Description

This course introduces the students to the general concept and definition of multimedia, video and audio compression techniques systems and standards, QoS architecture, multimedia support in shared Media LAN and MAN, Transport Network Architectures and Technologies for Multimedia Services, Multimedia OA&M and Services.

Duration: 70hrs

Course Objectives

At the end of the course, the students should be able to:

  1. Demonstrate an understanding of current data compression schemes for all sources of information: audio, data, images, and video;
  2. Describe current compression standards and why the various design choices and tradeoffs were made;
  3. Demonstrate an understanding of the main issues involved in designing, implementing, selecting and evaluating data compression methods, algorithms and standards for;
  4. Describe and analyze common protocols used in telephone network, the Internet and broadband networks for multimedia communication.

Course Description

In this course, students will learn to create and prepare digital audio and video for use in multimedia applications and websites. The course examines basic aspects of audio-video production including: scripting and storyboarding; camera technology and shooting, lighting, editing; and compression for distribution on DVD and the web through technologies such as Quicktime, Flash, and Windows Media. Through the use of various software tools, students will become familiar with video and audio production and post-production processes, and create elements that are optimized for use in DVD and web-based multimedia applications.

Duration: 70hrs

Course Objectives

At the end of the course, the students should be able to:

  1. Contrast the differences between analog and digital audio formats;
  2. Apply simple editing and design principles to digital audio
  3. Demonstrate track construction and assembly of computer generated digital audio productions
  4. Demonstrate project time and resource management process within the digital video production area.
  5. Principles and concepts of hardware and software system requirements and to use this understanding in a practical project.
  6. To understand the relationships between image quality, image size and playback considerations with regard to a variety of data input and output requirements
  7. To understand the basic principles and concepts involving the digital editing process
  8. To understand the fundamental principles involved in digital video project and time management.

Program Description

Cartoon characters are known for their exaggerated movement, often created by squashing and stretching the character. In this course, George Maestri shows how to add cartoony squash and stretch to a rig in Maya. He shows how to use Maya’s rigging tools to create stretchy joints, flexible torsos, and exaggerated facial expressions. Follow along to learn how to replicate these techniques and bring your own characters to life.

Course Duration

8 Hours

Program Description

This course provides students with the knowledge and skills needed to develop applications in Microsoft Visual Basic .NET for the Microsoft .NET platform. The course focuses on user interfaces, program structure, language syntax, and implementation details.

Course Duration

60 Total Hours

Specific Objectives

At the end of the course, the students should be able to:

1. Create a simple Visual Basic .NET-based application based on the Windows Application template.
2. Use forms and controls to create a user interface.
3. Create and use variables and arrays.
4. Create and use Sub and Function procedures, including predefined functions.
5. Implement decision structures and loops by using conditional expressions.
6. Validate user input for fields, controls, and forms.
7. Apply object-oriented programming techniques to create classes, add methods, and add properties.
8. Resolve syntax, run-time, and logic errors by using the debugger and structured exception handling.
9. Enhance the user interface by adding menus, status bars, and tool bars.
10. Create a simple Visual Basic .NET-based Web Forms application that uses an XML Web Service.
11. Access and manipulate data in a Microsoft Access or Microsoft SQL Server? database by using Microsoft ADO.NET.
12. Build, package, and deploy an application.

Course Description

The course is designed to develop the knowledge, skills and attitudes of students to design and develop visual graphic designs for print media; electronic media; product packaging; and booth and product/window display.

Duration: 70hrs

Course Objectives

At the end of the course, the student should be able to:

  1. Develop design studies
  2. Create vector graphics using graphics application
  3. Create raster graphics using graphics application
  4. Develop designs for print media
  5. Develop designs for electronic media
  6. Develop designs for product packaging
  7. Develop designs for booth and product/window display
  8. Know the career path for visual graphic designers
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